To learn more on its use, see Using the Importomatic. It ships with plug-ins for Alembic_In and Casting Sheets. It has a plug-in structure enabling assets to be imported from different formats. The Importomatic is a one-stop-shop for bringing in assets. Alembic is covered in more depth in Adopting Alembic. The Alembic open standard has been adopted by Katana as its preferred means of asset interchange. You can also import cameras using the Alembic_In node. These range from simple shapes such as planes and cylinders to teapots and gnomes.Ī simple node designed to create a camera. The PrimitiveCreate node contains a list of basic geometry shapes used in most 3D packages. Katana's most common nodes for bringing in scene assets are: Possible assets include static geometry, animated geometry in the form of a geometry cache, a particle cache, or an animated camera from a camera tracking package. The most common way to start a recipe is by defining the steps that bring in your 3D assets.
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