![]() ![]() attributes and are most commonly set between 1 and 3. All dwellers have their own individual S.P.E.C.I.A.L. Whenever a dweller levels up a number of caps are gained equal to their new level. Basic dwellers start at Level 1 and can be upgraded up to Level 50 through working, preventing hazards and scavenging. To increase the vault dweller population, one can wait for them to show up at random, mate two dwellers, get them from lunchboxes, or produce a radio studio.Įach dweller will spawn with only a vault jumpsuit and their fists for a weapon. I’m already starting to plan a new series for this release, so stick around.Vault dwellers are an essential part of the game and are required for: operating production rooms, reproducing, protecting the vault from raider and deathclaw attacks and scavenging the wasteland. I played the original Fallout Shelter for an obscene amount of time and ended up devoting a good bit of energy into creating an extensive informational series on many of the game’s mechanics and features. At least I’m glad to see that the legendary hero system from the first game is getting a more robust implementation. Of course the hero acquisition system is going to place more of an emphasis on buying those lunchboxes than the first did, but as long as it’s not too pay-to-win I’ll be sure to stick around. From the trailer it looks like some characters will be specialized for healing your team, while others deal damage, etc. I’m also interested in the ability to collect different characters from the Fallout Universe and utilize their unique skill sets. I enjoyed the quests in the original Fallout Shelter, but they soon became stale and predictable a feature that I’m glad is being improved. ![]() ![]() Fallout Shelter Online looks to build on the original game by introducing a hero collection system, pvp multiplayer and a more robust exploration feature. ![]()
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